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86

2017 Yearbook

after fully explanation give scores from the user’s point of view. At last, three directions of technology research and

development are recommended, also confirmed by the Happy Aging sports group. From the user demands point of

view, there are potential markets for the future sports-tech products and services.

1. Gamification in the real-time situation

Although nowadays the sports-info services of wearable devices is designed with the gamification concept, we

cannot see the interface which provides within social groups, points, badges, and leaderboard after users upload the

sports data from their sports watch. What else can gamification do?

For the Happy Aging sports population, the online world is always static. After users finish sports, they upload the

sports data and only then, the interactions among social groups can start the game. However, the essence of sports

is dynamic and real-time. Simply, the current information is limited to the technology development and it can only

provide static gamification and socialization.

In the discussions of the targeted Happy Aging sports group,

there is an interesting reaction from sports interactions. No

matter in the sports trainings or competitions, every sports

person would consciously or unconsciously setup a refernecial

person so as to judge his or her sports performance based on

this person. For instance, a sports person will catch a familiar

social group member who usually has the similar sports records

with himself or herself; thus, this might be the limit that he or she

will not get lazy or might be the motif that he or she can make

progress. To take part in this reference method requires a lot of

visual contacts. In practice, to see the jogger who has the same

level take over in person and to view 10-minute difference on

the sports clouds management platform are two different things

to stimulate one’s sports performance. No matter in trainings or

competitions, the scope is too vast for users to see and stimulate

himself or herself based on the reference method.

Jogger’s real-time position on the

schematic diagram

Source from ITRI IEK (2015)