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85

Taiwan Sporting Goods Manufacturers Association

Foresquare itself is not a game. It uses the game

elements to give bonus to the users. In fact, it only

provides pleasure to strengthen the motifs of users.

This has become a classical example. Business,

education and strategy leaders start to discuss

how to apply the design concept of gamification

for crowdsourcing, e.g. the sports data of wearable

devices, stimulating internalized behaviors or

changing social misbehaviors, etc. An interesting case

is that Swedish plan ‘The Fun Theory’ which change

the over-speeding behavior. In most countries, in

order to reduce over speed, the governments usually

relies on punishment. However, in The Fun Theory,

it adopts the method of bonus. In the experimental

routs, two camera are installed. The first camera is

equipped with speedometer; it takes photos of every

car passing by and gives the driver the information

of car speed and prepare the driver to take part in

the game. The second camera is to take photos of the

last driving speed. If it is lower than the speed limit,

the driver will obtain a lottery ticket, instead of the

punishment due to over speed. To meet the speed

limit will be given bonus. Cameras used to be something

which drivers fear for but now they become part of the

game. This plan succeeds to reduce the average driving

speed, 32 kilometer per hour to 25 kilometer per hour.

Actually drivers are willing to drive under the speed limit

so as to get a lottery ticket and do a good thing at the

same time. However once it’s admitted, lotteries is a proof

of such a behavior change. It is similar to badge or point

in exchange of a delicate-designed postcard, stamp,

coupon of public museums which will be also effective.

6. Obtain sports innovative

business opportunities from

exploring the happy elderly sports

groups

In the happy elderly sports group research IEK organized

a workshop to recruit the experts interested in the

wearable devices targeting on the Happy Aging sports

group together with the physical or environmental sensor

trends to raise feasible plans. Moreover, through the

target group interviews, the Happy Aging sports group